"Grey General" Lancaster Hecate is a name whispered across the seas as a conqueror that swept thousands under her Jolly Roger, once monopolizing a sizable portion of the New World through her incredible military force. Formerly a tyrannical entity that visioned to conquer the seas and plunge it in war, it is unknown exactly why the woman joined the Shichibukai. Nonetheless, the Grey General has, by no means, had her fill of war. Under the banner of the World Government, she travels throughout the New World, forcing those of weak will and strength to submit to her might and become one of her many Marching Pirates.
Abilities and Powers Edit
Physical Prowess Edit
Molded by conflict since a tender age, Hecate's physicality is tremendous for a woman of her stature. From Fishmen to Giants, there are very few among the world that Hecate cannot battle in a physical brawl. Not merely limited to raw force, the true threat behind Hecate's physical strength is the expression of penultimate physical ability in every aspect of her being for the very sake of conflict. Hecate has never once trained to enhance her physical prowess for the sake of enhancing it alone. But rather, through constant, tortuous battles, has finely molded her entire body to be a weapon to wage war. Capable of fighting any number of opponents at any scale, that is the power Hecate has grown from her passion for war.
Where physical strength is concerned, Hecate could be best described as "boundless." If the woman desired it, every attack would have an impact capable of rippling shockwaves that destroyed everything within the immediate area. This was, in fact, a method of combat that the younger Hecate once used during her playtime, but she soon became bored with it. When every attack causes your opponent to lose, what's the point in playing a game? So Hecate learned to control her attack power. Her attacks gained focus, precision, and more importantly, they did not destroy. Training in restraint, she has since learned to control her body's strength to such a degree that one jab may only lightly touch an enemy, while the other, thrown moments after, could break their bones and send them flying through the walls. Hecate's physical strength is not only present in her attacks, but contribute to every aspect of her physical ability, which, like her attack power, can be modified in any manner she desires, allowing Hecate to enjoy her playtime with any sort of opponent.
Being as playful as she is, Hecate enjoys darting around the battlefield. Her overall speed is monstrous, and to top it off, her agility, dexterity, flexibility and reflexes are also top notch. Her movement isn't refined, but it does not bear the same bestial qualities that a Mink would. If anything, one could compare her to a monkey, swinging around what is available in the environment with strict ease. Much like her physical strength, Hecate can control the impact of her movements quite easily as well. To this end, she is capable of moving with absolute silence, or cause craters at every leap, depending on her mood. Hecate has personally stated that she developed this skill to "avoid the weaklings" and head straight for the "stronger guys," which is the primary use of this skill.
Similarly, in the heat of combat, Hecate has demonstrated pronounced reaction time, to the degree where she often doesn't require the use of Haki to track movements simply because of her keen combat observations. This observant nature doesn't stem from being cautious in battle, but rather, simple curiosity at what an opponent is going to do next. Of course, Hecate will always respond with her best evasive or blocking maneuvers in kind, for she is dedicated to win in every game and prove herself as the best. When making use of Haki, however, Hecate is described as nearly untouchable. While she cannot predict the future, Hecate's unique expression of Kenbunshoku Haki allows her to see the world in a fashion similar to a game board. Every movement is clear to her eyes, and with her monstrous physicality, there is little that can't be avoided by the Grey General. Although, with her curiosity sometimes getting the best of her, Hecate will sometimes intentionally allow herself to be damaged to see just how good of a player she is up against.
In situations where she does allow herself, or is forced to, take damage, Hecate demonstrates notable durability...
- More Coming Soon...
Level 1: Playing with Iron Edit
As Hecate was born from her mother's womb, the first sight she laid upon was not her mother, father, or the person that helped through her mother's labor. It was the sight of two soldiers in war, battling for their lives in the distance, as they smiled like children. It is a sight that Hecate remembers till this very day, and the very sight that would, no matter what her childhood gave her, lead her back to the path of a child that only gained pleasure through war.
Hecate was born into Ferremun Island, an island noted to possess a surplus of raw materials necessary for iron-based weapons, which was the island's primary export and source of income. It was a relatively peaceful island that was contracted with the World Government, sending them regular taxes in exchange for sufficient produce for the people's livelihood. That is, until the newly elected President of the island decided to be bought by part of the Underworld, leading to a civil conflict between those who wanted the World Government's support, versus those who wished the Underworld's greater wealth.
While initially peaceful, an assassination of an important messenger on the World Government's side ended up causing an outbreak of civil war. Initially, the conflict was done for reasons that were "pure" on both sides. But when external aid was called upon by both factions, the nature of the war changed entirely. It had become nothing more than a battleground for vicious monsters to play with one another in carnage. The war no longer had any chance to end by the hands of those who started it. It was now a nesting ground for warriors to be drawn by the carnage, and be reborn as monsters knowing nothing more than the taste of blood.
It was during this period of time that Hecate's parents would meet one another and, in the midst of all this chaos, still manage to fall in love and try to build a family. However, after Hecate's birth, that was no longer possible for them. Being external agents drawn into this battle, their only source of payment was to continue on with this conflict. But they could not bear to leave their poor child alone, and so she was brought into the battlefield, where she witnessed, day after day, the so-called happiness of those that fought in this war became almost infectious. Her mother, not wishing for Hecate to be scared, tried to placate her by telling her what happened around her was a game. From therein, the young girl treated the conflict surrounding her as such.
Day after day, as Hecate grew up without parental supervision, she had begun to be more bold and started wandering around on her own at the meager age of five. There was little that stopped her besides incessant conflict, but even that proved itself to be no match for the curious young girl saturated in the colors of war. At one point, while Hecate was heading home from a forest she often ventured in, she was encountered by a drunk soldier that was wishing to run away from this war. After finding Hecate, he somehow believed a hostage like her would make the perfect bargaining chip. Little did he know about the enormity of this war, and its effect on children such as Hecate.
For a young babe who had watched warriors fight tooth and nail every day of her life, there was no doubt she learned every trick in the book by now. After all, "monkey see, monkey do." That is precisely what the young girl did. When the drunken soldier attempted to kidnap her, the young girl's reflexes acted and she grabbed a nearby stick, using it as a makeshift sword to slap his hand away. Then, in a great leap, performed a jump kick squarely onto his stomach with both of her legs, the resulting impact causing him to cough up blood and leaving him unconscious on the ground.
Those innocent words were spoken as Hecate left to go back home. There was no sense of urgency, nor malice in those words. She was merely playing along in the game that her parents had told her about since she could sense the world around her. As the young girl returned home, covered in the blood of another man, all her parents could do was react in horror. What sort of monster had been created..?
Hecate had begun insisting she take part in the game her parents played daily. Although her parents tried to explain the dangers, the message seemed to brush past the young girl's head. She began to viciously cry at the prospect of her parents not believing that she was good enough to play the game, to the point where she was seriously contemplating about "beating" them to prove her own worth. But she stopped in the middle of her tracks. Despite her detached view from the consequences of conflict, Hecate had learned to understand the value of relationships with others, in particular her parents. So she reluctantly agreed to their conditions...or so they hoped.
By the next day, Hecate had already been disobeying instructions from her parents, and had reached the battlefield all on her own. On her way, she felt particularly hungry, and found an odd fruit that had seemingly grown in the midst of a number of corpses, despite looking completely clean. Uncaring of the corpses around her, thinking of them as just "losers", Hecate hopped along her way to obtain the fruit and consume it. Because of her hunger, she didn't notice the terrible taste of the fruit until after she consumed it, at which point she couldn't even vomit it out. Her body felt a tingling sensation, as if electricity was welling up in her body.
The young girl soon began to feel light-headed, and her knees collapsed to the floor. By accident, her hands landed on one of the deceased soldiers nearby, and without warning, the man's eyes shot open, scaring the young girl for a minute. After the corpse stood up, it simply stared in Hecate's direction, without even uttering a sound, nor moving an inch. The young girl's shock was soon replaced with curiosity. "Didn't you already lose?" The girl thought to herself, prodding around with the corpse's body.
The young Hecate's request turned into a command for the corpse, who had responded earnestly to Hecate's intentions, and soon headed towards the battlefield with the young girl in tow. As Hecate began to play with the other soldiers in the war, her newfound "party member" assisted her greatly, unnerving her opponents and giving her the chance of dealing the "winning blow", a shock to any experienced combatant. Soon enough, her party members grew to greater extents, as every blow she landed had another come into her ranks.
Hecate's parents, who watched the situation pan out, could only react in horror at what had been occurring. But at the same time...this was a glimmer of hope for the two. They, who had been locked in this senseless conflict for years, may finally be released through the efforts of their war-crazed child? As disturbing as it was, it allowed them to support their young girl with all their might, so that they may finally live as a family, free from this world-forsaken war.
Weeks and months passed by, and the very sides that made up the war had begun to be eliminated. Not by an enemy faction necessarily, but merely by the presence of a young girl whose abilities forced all combatants to become her party members. In merely a year, the conflict that destroyed the economically viable Ferremun Island had come to a close. It was not the intervention of a divine force, nor the World Government, that had ended this endless bloodbath. Rather, the actions of a young girl seeking to march and play with new toys had ended a conflict of monsters.
As her playtime ended, despite all her party members, Hecate found herself with nothing to do and too many party members to use. Boredom had reduced her enjoyment, and her parents became fearful of the consequences of leaving her idle for too long. By sheer accident, Hecate actually broke off the connection binding said party members to herself, initially causing an uproar among those who were still conscious. They began to attack the young girl out of a sense of pride, unaware that the reason they fell to her powers was because they were weaker than her.
The difference had soon become apparent, as the seven year old girl had overpowered the warriors with ease and, in fact, murdered a number of them in cold blood. Fear had paralyzed the rest of the warriors' bodies, and they ran away, unwilling to get killed due to something like this. Hecate was prepared to chase after them but, surprisingly, her parents lightly patted her head, as if acknowledging her strength, causing her to stop and smile with glee at them.
Acknowledgement from her parents was seemingly enough to satiate her boredom for a period of time. Unknown to her parents, one of Hecate's only goals in life right now was to have her parents admit she was good at the "game." Almost as if it were a thread that ties them together. It wasn't a normal hobby such as chess, or games...it was the dark reality of war that bound these parents to their child, for that was all they ever knew. But to Hecate, it was more than just that. Now she could be with her parents, forever. She did not need to be lonely. So long as they could continue fighting, Hecate would be able to stay with them. That was what the young girl had running through her mind at seven years old. An innocent, but terribly grim thought for a child so young.